Seven
Who decides the rules of the games we play? In August 2007, or thereabouts, a young philosopher leaves Oslo, heading for Greece, on a mission to find the head of the Society of Lost Things, Theodoros Apostolakis. Fortunately Apostolakis isn’t lost but everything else is: ancient libraries, entire civilisations, priceless books and a beautiful ancient box, once used to play the world-famous game of Seven. The hunt for this small thing, among the countless lost things, becomes an absurdist quest through time and space: from the earliest human societies to the advent of AI. Told, shared and mythologised by our narrator, along with a wild cast of dreamers, philosophers, poets, rebels and optimists, ‘Seven’ is an extraordinary, uplifting journey through an ever darkening world.
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'One of the most brilliant British writers working today.' Spectator
Who decides the rules of the games we play?
In August 2007, or thereabouts, a young philosopher leaves Oslo, heading for Greece, on a mission to find Theodoros Apostolakis, the head of the Society of Lost Things. Fortunately, Apostolakis isn't lost, but everything else is: ancient libraries, entire civilisations, priceless books and a beautiful box, once used to play the world-famous game of Seven. The hunt for this small thing, among the countless lost things, becomes an absurdist quest through time and space: from the earliest human societies to the advent of AI.
Told, shared and mythologised by our narrator, along with a wild cast of dreamers, philosophers, poets, rebels and optimists, Seven is an extraordinary, uplifting journey through an ever darkening world.
Additional information
| Dimensions | 216 × 135 mm |
|---|---|
| Author | |
| Publisher | Faber & Faber |
| Imprint | Faber & Faber |
| Cover | Hardback |
| Pages | 320 |
| Language | English |
| Edition | Hardback original |
| Dewey | 823.92 (edition:23) |
| Readership | General – Trade / Code: K |